Dragon Lore/ What is magic

What Is Magic?

Magic is the manipulation of the souls of the dragons that are existence. The entire cosmos is a continuous war of Law Vs Chaos. Magic exists in every life form as the source of their creation, material existence was created from the elements; which were created within the matrix of light and dark. Magic users have the ability to draw on the building blocks of the universe and manipulate their current plane of existence. Throughout the constant struggle of Law and Chaos, pockets of celestial essence, neutral in power, gets absorbed in the planet's crust, its obedant sea , four winds, and its molten core. These pockets have been mined for their magical resource, however the Four Winds is by far the most accessible source for mortals. Loria’s crust in veins of various gems that contain magic is the go-to source of magic for dwarves, and only recently human realms started to mine them for their temples. The magic trapped in the seas is deep near the bottom of the seas. The lazulians typically exploit these rich sources of magic, they are the most abundant but are the least accessible. The magic in the core of Loria only comes to the surface suspended in lava flows. When the lava forms into obsidian it encases the magic, this has lead to some of the most powerful magical weapons being forged from obsidian. The magic of Loria and other planets, and other domains is never a consistent supply, besides the magic trapped in the plane, users can draw on ambient magic from the higher planes the flexirates. The more balance Law and Chaos is, the less magic there is; the more magic that is used, the less balance Law and Chaos is. There have been times where the cosmos offers no magic to the 7 mortal planes. During these times the natural magical resources are harvested to near exhaustion. Everytime there is a cosmic drought the material planes become more and more exhausted of magic.The end of the 3rd Era magic isn’t in a drought, but definitely is on a downward trajectory. It is important to note that a Paladin that doesn't draw on elements but instead Light or Law itself is creating a greater imbalance, that the clestrials will try to counterbalance. Heal a tribe of sick individuals, subject a tribe elsewhere to a plague. Buff yourself with divine ability, increase the power of a necromancer elsewhere. The order of types of magic that throws off the Law and Chaos balance is the following least to greatest, sexuality(creating life), elemental magic, light/dark magic, law/order magic, magical resources, and lastly is celestial intervention.

Law leads to everything, Chaos leads to nothing.

In the beginning there was nothing and everything or Vulgar and Vilf in the ancient words. When there is Vulgar, Vilf is Vulgar. Vilf wished to create an independent existence to celestiality,  existence was born in the midst of Vulgar. Vulgar takes the form of a black and purple dragon that is the purest blackness you ever seen, until light reflects off his scales where there is every shade of purple at once, some mortals have never seen that would cause them to go blind trying to comprehend the purpleness. Vilf is represented by an iridescent dragon, they both are can increase or decrease their size infinitely. In elven and draconic legends they have human forms. Vulgar is a pale man with long knotted black hair and a body made of smoke without any eyes. Vilf is an elegant framed woman that glows with the light of a trillion souls, she has white hair, and glowing eyes that are colorless. Vilf created the domain of Law, meant to structure existence and allow everything to head towards structure and growth. Vulgar assaulted this domain and by accident created the domain of Chaos that is ever trying to breakdown existence and get back to nothingness. Vilf sacrificed her ability for creation and created the 3 High Celestial Dragons Of Law, Vulgar not wanting his infinite void to become less infinite, sacrificed his ability to erase and created the 3 High Celestial Dragons of Chaos.

It is important to note when wizards and godmen speak of Dragons, at the time of these stories they had no physical bodies just powerful energies. The representation of them was created by man and these entities adopt them in order to allow the mortal mind to rationalize them. However true dragons are still each divine in their own way and their dragon forms of manifestations of mortal consciousness, their true form is also the form of their energies/souls that is not viable in the 7 planes. So when talking about dragons beyond the mortal plane, the term is interchangeable with gods/celestials/deities/energies. However not all gods or celestials choose a dragon form to be represented in the 7 planes.

High Celestial Dragons

The Six High Celestial dragons are considered neither good or evil but codependent to maintain the fabric and balance of the universe. The two sets of three and each splintered aspects of Vilf or Vulgar.

Vilf Created the following High Celestial Dragons Of Laws

Bellithraw (Bel-ith-raw) - Bellithraw is a feminine energy she is often a white gold colored dragon that focuses on nurturing and justice.

Kyronis ( Ky-ron-is)- Kyronis is a masculine energy depicted as a elderly battle hardened platinum dragon with iron horns and underside. Kyronis is associated with growth, birth, knowledge and organization. Many priests of all races in secret pray to Kryonis believing he is also the source of all wisdom, and that the wisdom that has seeped into the 7 planes was a gift from Kyronis.

Jucina (Ju-sin-a)- Jucina is another feminie energy depicted as the largest of the three. She shares Vilfs iridescent scales, but her eyes and tail burn a flame of ever changing color,her spikes and horns are as clear as glass while her underside looks as if its chiseled diamond. Jucina is tasked with the responsibility of restructuring existence if chaos overwhelms law in the universe. Jucina will eat all the fragments of existence and sacrifice her energy to recreate it once again. She represents balance, order, symmetry ,as well as cycles.

Vulgar created the following High Celestial Dragons Of Chaos

Agrazix (Ag-raz-ix)- Agrazix is a masculine energy he is represented as a huge dark green dragon with onyx colored spines and horns, with over 4 dozen horns and large tusks. His eyes are glowing blood red and his tail continuously leaks a toxin the color and consistency as old blood that erodes anything it touches. Agrazix represents decay, rot, ends, finality, and destruction.

Vicron (Vic-ron) - Vicron is a masculine energy that is represented with black scaled, purple spines, horns and underbelly, with green flames for eyes and a tail. Vicron is able to transform his entire body into a thick black smoke and anything in his fog ceases to exist. Vicron is the other side of the coin to Jucina if the experiment of law and structure fails, he is tasked with overwhelming the existence and returning everything back into nothingness. Both of these responsibilities will result in a mighty battle where Jucina and Vicron have a fight that will inevitably end in both of their deaths but the unbalanced flood of either law of chaos.Vicron represents oblivion, fragmentation, abstract, and disorder.

Mizrux (Miz-rex)- Mizrux is a feminine energy she is represented as an iron colored dragon with obsidian eyes and no horns or spines, more of a flying serpent. She represents sorrow, despair, anger, revenge,rebellion, brutality, and anarchy.

Low Celestrial Dragons

The six high celestial dragons have created hundreds of lower celestial dragons as they continually try to balance law and chaos. At this point all lower clestrials dragons have been manipulated so much for the sake of continual balance they have aspects of both law and chaos, despite maybe leaning towards one direction or the other. This generates a second duality that mortals are almost universally aware of, dark and light. There is dark chaos, dark law, light law, and light chaos. These domains birthed four levels of existence Infinite wandering souls, Infinite hells, Infinite paradises, and Infinite paragons respectively. These domains are full of lower celestials and powerful souls that have their own agendas and care significantly less about balance. There is no prominent dragons in these four planes but the low celestrial dragons are tasked with maintaining balance, originally the dark and light just mixed in a whirl of energy, its the low celestial dragons that divided them into the 4 domains. If a mortal soul is potent enough they can surpass the entrapment of the spirit plane and exist in one of these 4 domains and continue their evolution to rejoin either Vilf or Vulgar.

Elemental

Aliabyral is a golden dragon the eludes beautiful light and is the biggest of the low celestial dragons. Aliabyral is thought to be a splinter of Jucina and ultimately a splinter of Vilf, When all of creation exists infinitely everything expands at a slow pace, Aliabyral wanted to create splinters with only temporary existence to drive creativity and existence itself. However Aliabyral did not have the power to create planes alone, so Aliabyral convinced all the low celestial dragons to create 4 planes of energetic materials. The dragons who lean towards Vulgar believe these materials if influenced can be viatile and end existence returning everything into oblivion, so they ultimately agree to splinter their energies. 4 new dragons associated with the Fire, Earth, Water, and Air planes are birthed. These 4 new planes continuously rotate throughout the law/chaos and light/dark quadrants driven by the power of the low celestials trying to guide the planes towards either Vilf or Vulgar. Gélidorei as a almost true Vulgar splinter is highly suspicious of Aliabryal.

The elemental dragons are true neutral and just control their respective domains, they can influence the planes of mortality in many ways but they always do so in a way of balance. Often any prayers are accompanied by a sacrifice of equal value, otherwise an unknown consequence will occur to keep neutrality. Souls advance past the astral mists and their planes and join one of these dragon lords as Elementals that can be summoned between dimensions. These dragon lords can also spawn mortal souls, but they do so in duality if there is a “evil” fire genasi there is a “good” fire genasi born at the same time to keep neutrality. The genasi believe finding these second halves are the same as finding your soulmate, and if you do so in life your bodies fuse into a singular mortal creature completely at peace. It is not uncommon for a soul to experience existence in all 4 elements before joining one of the 4 infinites.

The Elemental Lords:

The Fire Dragon Igfis

The Earth Dragon Urklan

The Wind Dragon Hyrinlar

The Water Dragon Agalapir

Planes

Where the elemental planes overlap is a thick mist full of powerful energy called the Astral Mists which create time and space. Astral Dragons are the keepers of these mists. Aliabyral’s plan worked and there is ever growing amount of energy in the mists with the 4 elements being the building blocks in this perfect storm. Aliabyral committed the greatest sacrifice and created 7 planes out of the material body. This created an unbalance because Aliabyral was the biggest splinter of Vilf in the low celestials, and is now gone from that previous form of existence. Gélidorei used this vacuum to gain power as the biggest splinter of Vulgar, he decided to continuously try to make Aliabyral’s creation to self destruct, and if it ever did would cause a opportunity for Gélidorei to commit the same sacrifice and create mortal existence that is headed towards ultimate destruction. Aliabyral’s 6 planes over lap and create the 7th which is named the Plane of Mortality. The spirits that live on the 6 other planes live very very very long lives and are closer to the cosmos and celestials, souls born into the Plane Of Mortality are born completely ignorant with Vilf and Vulgar being almost completely filtered creating a self created natural balance of what we call good and evil. Gélidorei is a constant presence in these 7 realms (and the spirit) trying to tempt everything towards Vulgar, Gélidorei is waiting for Aliabryal’s creation to have a moment of weakness where he will implode mortal existence. Gélidorei being occupied with these 7 mortal planes rebalances the low celestial dragons, and is when you have infinite time is a gamble Gélidorei is willing to take. The weakest of the 7 mortal planes is the Plane of Mortality, Gélidorei targets most of his energy into this plane just waiting for them to mess up their elaborate and unsustainable defense with the relics of Aliabyral.

Aliabyral sacrificed the material body generated by the elements to create the 7 mortal planes. Aliabyral sacrificed its soul to create the Spirit Plane that generates all these souls and when a soul leaves their material body they rejoin the Spirit Plane until they move to a higher domain or reincarnate. Gélidorei gave up 7/8th of his soul to fuse with the spirit plane also adding in his own pool of souls in the image of Vulgar. This ultimately leads to a spectrum of souls that mortals say are on the spectrum of good or evil. Gélidorei did not sacrifice his entire soul so if his plan works and the 7 mortal planes destroy themselves, he will rebind his soul with his material body and with all the souls rejoining the spirit realm at once Aliabryal will reform in a unification of spirit and they will fight for over a zillion eras. The winner will recreate mortal planes in either the form of nothing or everything, and a ripple effect will be triggered ultimately ending in all of Vilfs everything or Vulgars nothing being unbalanced and the end result will be anything will become everything forever , or anything will become nothing forever. All existence are even 50/50 splinters of Vilf and Vulgars, if the scales every tip even the slightest it will cause a Tsunami Of Unbalance throughout the cosmos.

Prophecy Of Yule (Loria Human Version):Loria’s mark the Yule by the shortest day of the cold season, customs vary across Loria, however it is a day that is universally celebrated and brings in the New Year. One thing that is universal is the Gélidorei prophecy. Gélidorei is known as the Deity of ice, winter, cold , snow, death, decay, emptiness, oblivion, and void throughout all. In legend he has three forms that he shifts through as the Mortal Plane goes through its cycles. The first form is a Gigantic ice dragon that was involved with the birth of the cosmos, this dragon is often prayed to in dragon cults, this prophecy is that the dragon with break through the spirit planes and use its manipulation of the void to fuse together the 7 inner planes of mundane existence. The second is a seductive woman who was said to of given birth to the current mortal plane after destroying every soul in existence and breeding with it. The third and current prophecy is the masculine energy of a brutish figure mounted on a stag of ice, he is to sweep his cold throughout the world until all mortals experience the cold of oblivion, existence will then cease to exist and all souls in the afterlife with be reabsorbed into the divine,  as a war between all the gods in both the low and high celestial realms. The victors will reshape existence in their image. Mortals being the demographic with the most to loose eras ago sent their best heroes to retrieve a spark of creation which is Aliabyral’s lost scale, the dragon who birthed sentient life and gave its life to separate the mortal plane from the spirit plane, whos corpse became the spirit plane itself. The spirit plane is where souls are judged if they lived a potent enough life to advance into one of the infinites or if they are destined to stay as spirits or live another life, none of the options are considered bad or good. This scale is the opposite of Gélidorei and when retrieved from the astral plane it was taken to the best dwarf forgemasters and elven enchanters to be shattered into 47 separate idols scattered to the holiest of places across loria. These 47 Aliabyral Idols every Yule, prevent the Gélidorei prophecy from coming true. Gélidorei is unable to touch the shards and Good, Evil, and Neutral humanoids alike do not dare tamper with these idols for self preservation. However beings from the Infinite Hells and Infinite Wandering Souls often tempt mortals and send lesser demons to disrupt the isles in hopes the Dark wins the war that's to come and reshapes existence in pure darkness. If one Idol is out of place during Yule, Gélidorei chill will start sweeping across the globe and if not pushed back by midnight on Yule, existence will end and the gods will go to war.

The exact prophecy is that on a Yule long overdue Gelidorei will send their chill first into the Mortal Realm, sending all the souls to the spirit realm, then the 6 other planes will collapse without the central mortal realm holding them together and they will all implode into the spirit realm. The spirit realm will retake its original form as the dragon Aliabyral who will then will be overwhelmed by Gelidorei’s oblivion, ultimately leading to the death of Aliabyral and all the souls that have ever existed. High and Low, Dark and Light, Law and Chaos celestials will go into an epic battle and the victor will mold the 4 elements into a new form of existence that is suspended in the astral planes.

What Is A Dragonborn?

There are three original purposes for dragonborns, they since have had their own rich cultures and mini civilizations and often have broken away from their cosmic manipulation. Dragonborns are commonly splinters of dragons souls, or very rarely the form some clestrials or Dragons choose to take. They are immortal in the sense of when they die (if not reincarnated) or their task is completed they rejoin their parent celestial/elemental dragon. Real dragons that are often manifestations of divinity for either law or chaos, elementals or sometimes just very minor deities representing themselves in the draconic forms, often have dragonborn followers. These deities are allowed to reproduce and produce demicelestrials which are weaker dragons that share almost all characteristics except as powerful magic. Dragonborns are allowed to reproduce in a similar way but also end up with watered down magical bloodlines.

The first dragonborns were the first Chromatic Dragonborns, these were the White, Blue, Red, and Green. White dragonborns represent the air specifically cold air causing things to freeze, Blue represents the sea and storms, some blue dragonborns have the affinity for the seas while other lightning. Red was fire and Green was earth but often more so nature. These first 4 dragonborns were tasked with being guardians of knowledge and helping use the elements to shape the planes and guide the first mortals into existence. The elemental dragonborns are the most neutral, they have the same goals of keeping knowledge and even magic safe, but they are the dragonborns that diverged and started their own cultures, often interbreeding and evolving creating various other chromatic dragonborns.

The Metallic Dragonborns

The Metallic Dragonborns are tasked with keeping balance, they are all reflective because they are meant to show how events around them doesn't create a bias. They are creatures of logic, hard truths, and balance. They are historically criticized for watching terrible things unfold and not lifting a finger to help. They are often found in temples or monasteries, living lives of isolation until called upon. They have also been the cause of great massacres, and divine healing. This is because if they witness an act of Law, they must cause an equal amount of chaos and vise versa. Their main colors are Silver, Bronze, Copper, and Platinum. You’ll rarely see Brass, Iron, Mithril, and Steel as well, but these have different duties and will be talked about secondly. Silver,Bronze, Copper, and Platinum are the balance keepers each tasked with semi unique tasks. Silver Dragonborns are tasked with making sure the lives of mortals stay in balance as well as the types of souls. Bronze Dragonborns are tasked with making sure the planets energy or nature stays in balance. Copper Dragonborns are tasked with making sure the magic and the spirit plane are balanced. Platinum Dragonborns are tasked with keeping timelines and divine intervention balanced. They are all quite rare and often considered evil by humans for the horrors they witness, they are almost never recognized for keeping the balance and their “good deeds”.

The lesser metallic dragonborns are the results of mixed breeding or other celestials playing with existence. They don’t try to balance the cosmos, instead they tend towards either law or chaos. They all have their own paths that they hope will lead them to ascending into the celestial realms. Brass Dragonborns are war loving and try to reach ascension through martial practice. Brass Dragonborns stand nearly 10 feet tall weighing almost twice as much as normal Dragonborns. Iron Dragonborns are lovers of craftsmanship, they spend their entire life trying to become grandmaster engineers and smiths. They are the fiercest of the metallic dragonborns or even dragons, they are quick to anger and have a deep thirst for revenge and holding grudges. Mithril Dragons are the rarest of all dragons and dragon borns, they were crafted by the first dwarves and giants as offerings to the trinity. The trinity added their essence into these dragons and their following dragonborns. Each mithril has a bit of all three celestials in them, they try to ascend themselves through gathering wealth and protecting the planet Loria. Lastly is the Steel Dragonborns, they are the most powerful lesser metallics. They believe in ascension by gathering magic,relics,history, and natural history. Steel dragonborns have been the most powerful magic users as well as political advisors.

The Gem Dragonborns

The Gem Dragonborns care little about balance, ascension, or the elements. They are the products of pure existence, they are birthed from the various planets in the 7 mortal planes own manifestation through chemistry. Some cults refer to the dragons formed by these means as the New Gods, but that is a different book. There has been sightings of dragonborns from every possible gem known to man. The most common are Emerald, Sapphire, Ruby, Amethyst, Diamond, Citrine, Turquoise, Jade and most common of them all Amber. They are all mystical creatures with a divine connection with their planet that birthed them. It is said they can often tap into the future and past of a location. Some follow Chaos, some law, most are neutral with their only goals to protect their planet or ascend. Almost all other dragonborns hate the gem dragons, in fact the high metallic dragonborns almost hunted them to extinction. The reason for this hatred is that the Gem Dragons are souls created virtually out of thin air, they are new and are not from either law or chaos pedigrees. They are considered great off balances due to their ability to do whatever they want/pure freedom. Gem Dragons may be basically extinct but their dragonborn servants/guardians are slightly more common. There are legends of a few Gem Dragons that have exceeded into ascending into new celestials, even one or two Gem Dragonborns reincarnating as Dragons.

Other:  Light, Shadow, Magma, and Stone.

Black Dragonborns- They are the minions of chaos trying to offset the balance.

Gold Dragonborns- They are the minions of law trying to offset the balance.

Purple Dragonborns- Are keepers of the Astral Planes making sure things stay balanced outside of time and space, very similar to Platinum Dragonborns. However Purple Dragonborns tend to have their own self interests, and it isn't uncommon for an evil streak of them wanting to destroy the 7 mortal planes so that there is more astral in the astral plane.

Light Dragonborns- are manifestations of the light infinites

Shadow Dragonborns- are manifestations of the dark infinites

Magma Dragonborns- are a myth

Stone Dragonborns-  created by magic, either accidentally or by sorcerers/wizards.

A full list of known Dragons and Dragonborn colors would take another whole book, there are over 100 different color/types of dragons and dragonborns in both lore and recorded history.

The connected prophecies:

Unification of spirit or the prophecy of yule ---> an unbalance that leads to a low celestial war > Jucina vs Vicron > final measure of balance of Vilf vs Vulgar