Fighter Subclass: Steelsworn Knight

Brief
Steelsworn Knights are the elite force tasked with protecting the king of Loridios. They are taught the art of combat from the age of 5 and train in Steelholde until the age of 16, by this point only 30% of candidates have survived or not ran away. On a candidate's 16th birthday they are stipped down and sent into the wilds, they are then beaten until they go unconscious and left without anything.They are tasked with returning to Steelholde, which sounds simple enough but they also place a 100 gold bounty on their head. Needless to say about 3% of candidates of the original lot make it to their 17th birthday. They must then serve 5 years in the Loridios Military, 3 on land 2 by sea. At 22 they are sent to study with the elves for an additional 3 years, this is where they sharpen both their dexterity as well as their mind. Finally at age 25 they are allowed to be sworn into the brotherhood, this requires 30 years of service and forsaking all personal ambitions, belongings, and a family.If one of these knights make it to 55, they are allowed to train the next generation, or are given a additional position in the brotherhood if they so choose, they are then released from their oath and if they decide to depart the brotherhood they can expect to receive 1 acre of farmland and 5,000 gold. Many who leave become mercenaries or valued council members across the world. Steelsworn Knights are known to be heavily and ornately armored masters of the sword. They often dual wield katanas or use a large oversized odachi.

Features
*CANNOT USE SHIELDS

Steelsworn- at 3rd level you can dual wield and more specifically katana’s using their two handed damage in each hand, you also gain an extra +1 AC when wearing plate armor. You may also use the two handed Odachi. This is the only subclass that can use this weapon.

(Odachi- Two handed does 2d12 Slashing + Dex & +1 AC with reach)

Blade Master- At 7th level you can dual wield but instead of making 2 attack rolls (main/off) you roll one attack roll, with advantage using each weapons damage separately but with an extra +1 to attack. Additionally whenever attacking with a sword you can double your proficiency on the first attack of that round.

(When Using The Odachi you can now disengage or dash as a bonus action)

Whirlwind Of Steel- At 10th level you gain an additional attack, you also can defend the first attack in a series that happens when your back is turned( No Flanking Against You). Everytime you crit, you may take a free dash or disengage action (stacks twice). Gruesome Training- At 15th level you gain bludgeoning resistance as well as the inability to let the effects of exhaustion affect you during combat. You also gain advantage on a Con Roll of your choice 2/LR.

Warmachine- At 18th level you gain a bonus to your AC when your down to your last 100 health points.

100 health +1 AC

75 health +2 AC & Advantage On Saving Throws Against Spells

50 Health +2 AC & Advantage On All Saving Throws

25 Health +3 AC & Advantage On All Saving Throws & Attacks

Example Level 18 SteelSworn Knight MAX AC ( Normal Full Plate Armor (18), Odachi +1 AC, Steelsworn Plate Armor Bonus +1, Defense Fighting Style +1 AC = 21 or 24 with 25 health points.