Thur'ati

The Thur’ati are the dominant race of Pocros, the Thur-ati are not very cat like besides they physical features, they come in a vast array of phenotype s however they are all tall and brutishly muscular. When you think of a cat think of agility and nimbleness, when you think of a Thur-ati think of raw strength and power. They live in a patriotically warrior society that has been successful enough to rule southern Pocros unopposed for the last 3 eras. You will often see Thur-ati doing mercenary work throughout Loria, most armies of man pay to have them in their vanguard. Their culture is brutal and have left many emotionless and stoic. These personality quirks often rub outsiders the wrong way, the Thur-ati and cunning and blunt as they are strong.

Stats: +3 Str +1 Con -1 Cha

Age: Thur-ati live human length lives often reaching their end near 80-90

Alignment: Thur-ati span the entire alignment spectrum

Size: Thur-ati are large creatures 7-8 feet in height with the occasional 9 foot tall Thur-ati. Average weight 400-600 lbs

Speed: 40ft

Heightened Senses. Your sense of smell is increased as well as hearing, giving you advantage on rolls dealing with either.

Languages: You can speak, read, and write Common and Thur-ati

Abilities:

Sword Of Gold- When bargaining prices for tasks that require violence, roll a d 20 with advantage, if either roll is above a 10, the Thur-ati in the party will receive 25% more coin for his/her share

Warrior Society- Thur-ati have advantage on all grappling rolls, are proficient with all weapons, and gain an extra day without penalty for lack of sleep or food.

Culture

The Thur’ati in southern Pocros live in Thur’ati only cities that outside races are rarely allowed to step foot in with the exception of the gladiatorial pits that they force war captives to fight for their freedom in. Mid and Northern Pocros are cities ruled by Thur’ati but also contain elven and human citizens. In fact Mal’gar is about 78% human but still ruled by Thur’ati governance. All Thur’ati has a single war chief that rules the various sultans. The Warchief is usually a veteran soldier who has shown wisdom and racial pride. A potential Warcheif must complete Bal’Kar, Bal’Kar is a tradition where a single soldier must beat an entire regiment. It starts with the top 20 Soildiers, in decreasing skill they fight 1v1 1v2 1v3 1v4 1v5 1v5, at the end the candidate must fight the remaing 180 soldiers 1v1. If victorious the candidate is taken to the captial Thur’balka, where he is brought before the gods and if they bless him he assumes the mantle of warcheif untill he dies or is defeated in Val’kar. Val’kar is a trial by combat that is used for honor, judgement, and various other disputes.

Thur’ati youth’s are taught to fight right from birth, noble’s fight alongside the poorest children, males fight alongside females. This comradery since birth is what has made the Thur’ati armies the most fierce force on land where they dominate their continent. Unfortunately however the Thur’ati have never really been able to properly harnass the magics of Loria which has been the major roadblock of them advancing in technology as well as gaining political footholds in other lands. The Thur’ati believe a life well lived is a life serving the warchief with personal freedom and actively on the battlefield. Humans usually play the role of merchants and artisans, however Thur’ati who have been injured or are too old to fight take up these roles and often work in the capitale Thur’balka. The Thur’ati respect other militaristic races such as orcs and humans. However their historical rivals have been the Dwarves that they nearly have exterminated in Pocros. But on a individual level there is still respect for the dwarves, there is no respect for the Lycans, demonic wolf humanoids that live in small villages throughout Pocros. They use to have their own complex civilization until the Thur’ati sent them back to the stone age.